Your creative studio for Insites

The digital alternative to on-site training

We build Insites – VR training in 360º for every device.
The highest quality, most innovative platform available with full service and custom development.

Look.insite, Düsseldorf, Germany

Dedicated specialists, innovative technology with service and support on demand.


Insites – online immersive training in photoreal 360º VR – explore a real location, interact with and learn from everything you find there. Works perfectly on PC, phones, tablets and headsets.

Insites boasts many unique features:

  • 3D maps and navigation
  • Detailed menu and search
  • Animation, avatars and integrated video
  • Web based – no need for downloads
  • Easy to distribute and monetise
  • Integrates into any LMS with tracking
  • Multi-language content and support


We build training projects for our clients and also develop the Insites platform itself. We provide our specialist skills while encouraging our clients to utilise their own.

Working with Look.insite means:

  • Short production time
  • Feature development available on request
  • Custom design for a branded UI
  • Write your training material or collaborate
  • Powerful and intuitive CMS
  • Online authoring with instant feedback
  • Full and long-term support


“Success is either getting there first, making more or being the best.”

The Process

Production time is measured in weeks rather than months. We usually start with a visit to your location and then the whole thing can be completed online

1. Photograph

 We capture and measure your location with hi-res 360º photography, video, stills and animation.

2. Build

We construct your Insite – a photoreal 3D simulation of your location which you can explore online.

3. Author

Fill your Insite with training content and features like media, avatars and animation

4. Publish

We host your Insite or provide you a package for your server or LMS – optimised for any device(s) you choose.


What we do is new, so it’s understandable that you may have a few questions. Here are a few common ones.

If there’s anything else you want to know please just contact us using the button below, and we will be happy to explain further.

What's the issue with in-person onsite training?

Gettting your team up to speed, and keeping them there, is hard.

Especially when the type of knowledge needed is linked to a particular location. You’ve got to organise the location itself, the trainer and also the trainees – who might need to be given time off and then transported to the location.

Inevitably these events require many resources and take time to organise. During that time there’s always the risk that individuals without the adequate training get hurt, cause damage or the company is fined for non-compliance.

Even if everything else goes right it’s not always optimum to walk around a potentially dangerous environment with a group who are all trying to take in what the trainer is telling them. The reality of onsite training is more people you train – the less effective the training becomes.

Is it really possible to improve safety and save time?

By bringing the location to the learner, save resources and reduce risk.

Insites make it possible to reach the required levels of training about a location without having set foot in it. This is particularly useful when the space is under very high demand or particularly hazardous. There is no limit on the amount of people that can train and there is no delay. Training can be made consistent and regularly updated to conform with changes in regulations, also trainees can be tracked and evaluated throughout the process.

Progress can be monitored for tracking by learning management system but also to provide the user information as to what they still need to find out. Training of this type is already becoming a recognised alternative to standard e-learning or in person training.

But isn't making VR training just really difficult and complicated?

Well yes, if you use computer graphics and traditional gaming tools to build your VR.

Making traditional VR means designing and modelling a computer world from nothing -the result can get more realistic the more resources you throw at it, but ultimately the realism is limited by the speed and power of the device you watch it on.

360º tours however, are realistic but normally very passive experiences. What we’ve done is take the best out of both worlds – the interactivity of VR and the realism of 360º.

What makes Insites more than just that is it doesn’t even require a powerful device – in fact it runs well on whatever you might be using. So if you don’t like wearing a headset you can have VR on your tablet or a mobile phone.

So what is Insites again?

It’s simple, visit a location online and train through interaction along your own learning path.

Insites are photo-realistic spaces where you can learn by exploring. You enter the Insite using an internet browser on any device. You can move around, make things happen and find out how things work from animations, avatars and pop-up windows containing text, image and video content.

There is no specific order for learning just a list of objectives placed within the space. Non-linear training encourages inquisitiveness and allows the trainee to follow their own learning path.

Insites answer the question “what does this do?” by first answering “where can I find it?”. Either we see an object and wish to find out more about it or we know of an object and want to see it in position. Searching by menus, or simply looking around leads us to what we’re looking for – presenting relevant and detailed knowledge in context.

We’re Looking forward to helping you too!

Nico Clark

Project Manager
Christoph Peters

3D Supervisor
Sean Elliott

Ian Glass

Remigius Rupik